Communism Wallpaper Posted September 9th, 2008 by EyesOfARaven
Categories: politics

128 views

Click to view the post by itself

I don’t like USA’s government - it’s quite broken. That’s another story, however. Today’s Communism day here at Infotaxis (Trotskyism to be precise), and here’s a wallpaper to celebrate!

You can download it here.

Popularity: 7% [?]


McCain’s Running Mate Posted August 30th, 2008 by EyesOfARaven
Categories: Uncategorized, politics

131 views

Click to view the post by itself

McCain has chosen his running mate? Who could it be!?

Raven opens an envelope, the stress building…

It’s Sarah Palin…

Lolwut? Who is this? A 12-months-of-experience governor of Alaska? Do we remember the last thing to come out of Alaska?

(The picture is in black and white because McCain is in it - that happens to all records of him, he has become a vortex of old age…)

Did you know that she was actually featured as a model in Vogue last December?

As if her track record wasn’t weird enough, she kept alluding to the glass ceiling which Hillary apparently “hit” - “But it turns out the women of America aren’t finished yet and we can shatter that glass ceiling once and for all,” she said during a speech.

I’ve not heard anything about a glass ceiling, but between this, her, and McCain it’s sure to be an easy win for Obama, as the republicans have lost their minds completely. Don’t get me wrong, though I don’t dislike Obama, I’m no democrat advocate. My pick is and shall always be Ron Paul, who ran for nomination against McCain. The reason you never heard of him is media censorship… We are getting closer and closer to a dictatorship, folks.

Popularity: 7% [?]


Apple Keyboard Review 2008 Posted August 24th, 2008 by EyesOfARaven
Categories: hardware, hardware review, linux, mac, windows

140 views

Click to view the post by itself

I am not a Mac user. I have been and will be a PC user - with that said I love mac’s style. Clean, sleek, and simple. For $50 I picked up an Apple keyboard at Best Buy; I am typing on it right now. It has rounded white keys with simple lower-case gray glyphs (except the letter keys, which care upper-case). The rest of the keyboard is a beautiful brushed metal finish.

It has a number of media keys, and (at first glance) all of the typical keys that, as a PC user, I am accustomed to. The “Command” key maps to the “Super” (Linux), or “Windows” (Windows) key on other operating systems, while alt and ctrl are the same. The transposed Super and Alt don’t bother me and were easy to adjust to. There are also some differences from a PC keyboard…

The strangest thing on the keyboard, as a PC user, is the presence of F13 through F19. Obviously these don’t map to PC keys, but will make nice media keys for launching apps, etc. There is also an eject key! There is, interestingly, no numlock (there’s more to this, covered later), scroll lock, etc. The only lock key is the caps lock, which has it’s light right on the key (very elegant! the light is green btw). The “Backspace” key is labeled “Delete”, which just plain makes more sense. The typical spot for the numlock key is taken up by a “Clear” key, which on Linux (and probably Windows) acts as numlock. Finally, there are a few Mac-specific glyphs on F1 through F4 - Brightness Down, Brightness Up, Expose, Widget Layer, respectively. These do no such thing on PC, of course (though we could set this up, if truly desired, with third-party hotkey apps and apps to emulate the functionality).

The experience of the keys is similar to typing on a laptop. They are notoriously hard to type on when your hands are used to the raised keys of a typical desktop keyboard, but I’d wager it won’t take more than a few days before I type as fast, if not faster, than I did on my Saitek Eclipse, which this replaced (that keyboard had many of the gaming letters scratched off at this point, and the controller started to stick and repeat keystrokes)..

There is a bit of a negative side in two areas for this keyboard (at least on Linux). The function keys default to their fn+function key behavior, meaning that you must press fn+F1, for example to get an F1 keypress. Personally I like this, as I rarely use the function keys for their normal purposes. :p

My biggest (and only personal) gripe with this keyboard is the “Clear” key, which acts as numlock (more correctly it’s not a problem with the keyboard, but my Linux distro). When you enter numlock, it puts a keypad on the alphanumeric section, and disables all other keys. Double-tapping F6 disables this, not the clear key. This issue may well be exclusive to Ubuntu-based Linux, however, as it seems to be that the driver maintainers are assuming that the keyboard is one without a built-in numpad, causing the issue.

Overall, I’m loving the keyboard. The $50 was totally justified, and I enjoy the solid, and quite different, feel of the board.

Popularity: 8% [?]


Wine Posted August 24th, 2008 by EyesOfARaven
Categories: game, linux, technical

120 views

Click to view the post by itself

I’ve been on another Linux kick, and so of course have checked up on my favorite program, Wine. For those of you who don’t know, Wine (recursively standing for “Wine Is Not an Emulator”) is a compatibility layer for Windows code to run on Linux. This allows you to do cool things like run Photoshop and DirectX games.

Wine recently hit version 1.0, a milestone in it’s very long development. The version as I write is 1.1.3 - and it works beautifully. It runs Civilization 4 Beyond the Sword with very little tweaking. I’ve become an app maintainer for that game, in fact. You can view how to get it working, as well as updates on it’s compatibility with Wine here: Civilization 4 BTS Wine AppDB Page

With yet more games playable on Linux, I won’t need to change to Windows nearly as often. Hence, you can expect some more Linux material from me (yay)!

Popularity: 6% [?]


Red Alert 3 Beta - Nations Overview Posted August 13th, 2008 by EyesOfARaven
Categories: game, upcoming games, windows

130 views

Click to view the post by itself

Let me first start by telling you how astoundingly fun this is. Alright, moving on..

I’m going to post a number of articles on the beta as I play. This first one covers the balance of the nations you can play as.

One of the biggest changes from RA2 (aside from the inclusion of Japanese an exclusion of Yuri) is that the ore is no longer mined from fields, but from weird little auto-mining things. The refineries are then placed at the shortest distance possible, and you are forced to only have as many collectors as there are mines. This is by far the thing I hate most about RA3 - the rest of the game is pretty well made (albeit with a short techtree).

The Japanese are often perceived the most powerful. Their infantry are great, their navy is great, their air units are great, and their mechs and tanks are great. This wouldn’t even be bad, if the other teams weren’t weak in areas. They also build differently. The other two races have a radius around command posts of a sort (including their conyard) where they can build. The Japanese build little nano cores that can be moved wherever and unpacked into units. This lets them expand to a full economy in a few minutes, regardless of the fact that the refineries are more expensive by 500 (for a total of 2500 in price). The other teams must slowly lumber toward an economy, being able to capture only 1-2 ore areas right away (more later as they expand using special deployable buildzone units). This gives the Japanese a big economical advantage, but early on this is all funneled into their buildings, which must be individually upgraded to support building the more advanced units. This also makes production buildings a bigger target, as to build those advanced units it’d take a new building and several upgrades when one is destroyed.

The Soviet Union has some nice units, like it’s Sickles for tearing up infantry, it’s tesla-weaponed boats, etc., but it’s real power is in two areas. The USSR has V4 units, both boats and land-based, which launch large missiles at the enemy. This is the most effective anti-building weapon in the game (perhaps rivaled by Japanese laser battleships), as it keeps you out of range of any defensive structure. They also have the powerful Tesla trooper, which can be attained faster than most advanced units. These guys can tear through tanks and buildings like paper, provided you have enough of them - but watch out for vehicles trying to run them over! My favorite tactic for land-based battle is a large group of tesla troopers, some V4 launchers, and flak troopers to round it out with AA and a bit more AT punch. Simply moving this group near a base makes the base die. The other advantage of the Soviets is the way their upgrades work. When you build the requisite buildings for a unit, any production facility you make can build them. This means that you have less buildings to defend, but also less redundancy. In strategy, you must be careful to counter everything, have some anti-infantry sickles, a few AA trucks, etc., or else the strategy won’t work due to unit counters.

The Allies also cannot build away from their conyard, same as the Soviets, until making deployable units that make new build zone. This slows the economical expansion, as it does for the Soviets. This team’s tech tree is based on conyard upgrades. There are two levels of upgrades that only have to happen on your conyard or a deployable build zone unit (which in this nation is also the gatherer unit). The Allied forces have the best cheap defense unit you can get - rocket buggies. A group of these can tear through anything, even the tough armor of the Kirov bomber. They shoot air and ground, and do wonders against armor and aircraft. Their main weakness is infantry (anti-armor of course), but these can be run over, and with enough buggies (as holds true with any unit), even a unit that is strong against them doesn’t stand a chance. The Allies have a good bomber array. They have small bombers that deliver two bombs, and if you have 4 or so of them (the load of one airfield) you can take out most small buildings. There is a bomber further in the techtree, called the Century bomber, as well. These monsters can carry troops and also bomb in a line. These are much more effective, and much more resilient, than the smaller ones. This means that they get to their target more often and do more damage. They cost much more, and take longer to build, however. I also doubt that they’d have enough time to drop troops and bomb without dying. The allies are also very powerful in the early game, with the most powerful basic infantry. In addition to all of these units, probably one of the more popular ones is a huge naval unit that can simply roll onto land. These buggers decimate buildings, tanks, and most other things. They are extremely weak against air, and simple anti-armor infantry, however. These are pictured in the below screenshot on land (and the above one as boats).

If anyone would like to know anything specific, or see screenshots (taken by me for you) of the game, perhaps specific things in it, let me know by commenting! Your comments will guide the next RA3 article I do, so be clear if you want to see something specific!

Popularity: 7% [?]


Age of Conan Posted August 13th, 2008 by EyesOfARaven
Categories: game review, windows

115 views

Click to view the post by itself

If you take World of Warcraft, remove the 12-year-olds, and add some whores (okay, a lot of whores), you’re left with Age of Conan. With some of the most impressive graphics to date (similar to those of Crysis), lots of voiced dialogue, and the best MMO combat I’ve ever experienced, it’s sure to please the MMO fanbase. It combines the best of current MMO games and brings some new features of it’s own to the table.

Needs Resizing

We’ll begin with the graphics. This game has extraordinary graphics, and some of the best lighting I’ve seen, well, anywhere! Assuming your computer has enough horsepower to play ball (and believe me, when maxed out it makes even my rig run at 10-30FPS), you’re guaranteed a stunning experience visually. It features SM3, Bloom (used well), and the standard host of options. The game’s systems were programmed far better than most when it comes to lighting and use of effects. The end result is simply fantastic.

The audio is also exceptional, with some of the most realistic 3D audio concerning rivers and other environmental features. Kudos to whoever created or chose the sound effects for this game, as this is the first game I’ve heard in some time where I actually appreciated the audio. The monsters sound terrifying, the rivers sound dangerous, and the characters actually sound like men (or women) in combat. This is more than what I can say for most games on the market today, and I doubt I’ll hear comparable audio in any game to come soon. The entire tutorial area (roughly up to level 20 of your character’s development) is voiced, and the story quests after that (there are simply too many quests to have voiced them all, but who knows, they may add them in).

Here is a rundown of the gameplay. First I’ll take you through the tutorial mission… I started the game, got on my feet, and ran to the first character I meet - a whore! She’s tied up, but you need a key to free her, so you kill a guy for it and come back, and she demands to be escorted to the city. You fight your way through a bunch of pirates and poachers (there are laws against killing animals in the world where Conan is king?), and eventually get to the town. There I did a bunch of quests, including many for a brothel (a whorehouse, for those of you who are less educated). These included “Kill the pirates that stole money from the whores”, “See what you can find from the missing whore”, “Save the whore”, and countless others. Did I mention that the sick puppies who created this game included breast physics? Shame on them!

I played through to level 30 in the past week or so, but I’d have to say that the feature that kept me playing was the PvP. Obviously you run around from town to town being a quest monkey who does even the most petty errand (that’s just what heroes do, I suppose), but as you wander the world, you are always in PvP. You can be in a town, and unless it’s a major town, you are still very likely to get ganked if you stand around doing nothing, or are just unlucky. You could get ganked while talking to an NPC (in which case you should press escape and either run or fight back), you could get ganked while AFK (stealth when you do so!), or countless other scenarios. The most fun is PvP during quests. You can arrive at a spawn for a boss that you need for a quest, and perhaps the other person doesn’t want to group with you. Mow them down! I once wandered around an area where people have to go to kill a high-ranking enemy, and killed some dozen people as they fought or wandered the area. The PvP isn’t dry, either.

The different classes are subtypes of Warrior, Rogue, and Mage. Warriors use the heaviest armor and deal more damage per hit. Rogues can stealth with no constant drain on stamina, and do more DPS, but less per hit, and smaller criticals. They can wear light and cloth armor, but the subtype assassin can only wear cloth. This is the same with the mage, who of course focuses on magic, either summoning or casting to destroy their enemies.

Different classes behave differently in PvP. Rogues stealth up to enemies (if attacking), get a stealth critical, and then continue to DPS and DoT (damage over time) you until you die, using poison as well if the class supports it. If attacked (and unable to win) they run away and stealth when out of sight, perhaps to regroup and re-engage.  Rangers (rogue subtype with very different PvP) just shoot you until they decide it isn’t worth it, and then they run (and are often caught up to and killed). Warriors just walk by you and kill you with a few well-placed blows and stuns. If you can avoid the stuns, warriors are actually an easy mark. This is a hard thing to do, however. Mages vary depending on class, but generally are easy to kill. If you get on a mage’s bad side when he’s not unprepared for combat, however, they can just as easily decimate you.

One of the biggest differences between this and other MMORPGs (aside from the combat, covered later) is that there’s a singleplayer main quest. The main quest takes place “at night”, which is a night-time instance of various areas. For example, the starting town is on fire, and nobody is there but NPCs, enemies, and you, during the first few quests. This is a pretty fun twist, and it allows you to progress through the main quest without interruption. It’s also kind of lame in other MMORPGs that you’re the hero, but 5-10 of you are all working together to do the hero tasks over and over.

As in most MMO games, there is a bar of abilities at the bottom corresponding to the number keys. You assign and re-arrange abilities here as you please. In AoC, the main attacks correspond to some of the number keys (rearrangeable), and are insta-cast. They give you directional attacks in many directions, meaning that you can swing in different ways to break different angles of defense. It’s quite fun, especially compared to other MMOs. AoC is a much more fast-paced and skill-based combat than your typical MMO.

On to the bad…

After the tutorial island, the game quality degrades. Nobody has voiced dialog except the main quest people at this point, and the quests are less varied. We get lots of “kill lots of X unit”, “gather X of Y plant”, and the kicker is that the quests with a good reward are insane. For example, I was in one town and was given a quest to kill 10 “champion elites” or what have you. These weren’t hard to kill, but there were only about 5 of them in the area assigned to you, and they were surrounded by these giant guys who took groups to take down. This made it take me a few hours to complete, so I could move to the next part of the chain quest. This brings me to chained quests.

Chained quests aren’t bad in principle. However, when you must return to the same area for 5 different quests, and you can’t do them all at once, it makes things take forever. I had to go back and forth across the map for the champion elites, and the groups I got into were often on later parts, meaning I killed things that would have finished the next two parts three, maybe four times over while still on part one. This was all in order to get the few guys in those areas to finish that first part. It was great XP, mind you, but very time consuming.

The tradeskill system in this game fails. In order to simply go through the tutorial missions for the gathering skills, one must gather 10 of whatever material. Let’s use wood as an example. You can’t just chop down any tree. You must chop down special trees, of a certain type appropriate to your level. The density of said trees are perhaps 1/200. Everyone camps these trees and defends them with their lives, or just sits around and waits to kill you when you start gathering. As if this weren’t enough, the trees also have little to no resources in them, and don’t respawn in new locations. This means that the same locations are visited by everyone all the time, and are both exhausted and camped. This is the same for all resources. I was unable to complete a single resource tutorial quest.

The game is great fun, don’t get me wrong, but after the tutorial island I found the money to just not be justified for me anymore. If you get a chance, I highly recommend picking up a trial and experiencing the tutorial area. That segment is just excellent, regardless of whether you enjoy the game in general.

Popularity: 5% [?]


Red Alert 3 Beta Posted August 8th, 2008 by EyesOfARaven
Categories: game, game review, upcoming games

152 views

Click to view the post by itself

I’ve landed myself in the RA3 beta! I’ll be sharing what information I can with you, so stay tuned!

Edit:
http://infotaxis.net/red-alert-3-beta-nations-overview/

Popularity: 7% [?]


iPod/iPhone 2.0 Firmware Jailbreak Posted August 6th, 2008 by EyesOfARaven
Categories: articles, hacking, mac, mobile devices, technical, torrents, windows

1,600 views

Click to view the post by itself

In the iPod/iPhone (iPhod?) community, everyone’s talking about the 2.0 firmware series. The appstore has brought sanctioned 3rd party apps to the iPhod and a jailbreak lets you get the best of both worlds. This one is a bit harder than previous ones, and even I had trouble getting it to work due to numerous errors and difficulties. This is not one of those guides that details the usage of winpwn - this is a guide for those who have trouble with the now-standard jb methods for 2.0. This guide assumes that you’ve tried the normal methods or at least are fairly competant with the process of upgrading your iPhod firmware.

I’ve found that a combination of winpwn and xpwn work for me to make and use the firmware. Here’s the process:

  1. Get a copy of the 2.0 firmware - for the iPod Touch this file is called “iPod1,1_2.0_5A347_Restore.ipsw”. If you have an iPhone this is free. If not, torrent it or buy it, that’s up to you. ;)
  2. Download winpwn - http://winpwn.com/index.php/Main_Page - as of my writing the current version is 2.0.0.3, and that’s the version I used. (Direct Link - http://www.megaupload.com/?d=YCJDFEHW)
  3. Download xpwn - http://xpwn.blogspot.com/ - this is the backend to winpwn, but some of this works better than winpwn, and vice versa IMO and experience.  (Direct Link - http://www.iphone-dev.org/xpwn/xpwn-windows-nightly.zip and http://www.mediafire.com/?9mdezqi2jem)
  4. Make a folder and extract the files for xpwn, the bootloaders (the mediafire link) and a copy of the original firmware into it.
  5. Install winpwn.
  6. Open winpwn, select the firmware file.
  7. Click ‘Build ISPW’ and check the Cydia box, optionally add boot/restore images.
  8. Click the button to start the process, and wait for it to complete.
  9. Close iTunes, and if you want to be extra safe, kill it’s processes:
    1. AppleMobileDeviceHelper.exe
    2. AppleSyncNotifier.exe
    3. iPodService.exe
    4. iTunes.exe
    5. iTunesHelper.exe
  10. Fire up a command prompt (you should know how to do this, but run->cmd.exe).
  11. cd to your directory, and run this (yourfirmwarefile refers to the one that came OUT of winpwn):

    itunespwn yourfirmwarefile.ispw

  12. Now run this:

    idevice yourfirmwarefile.ispw #####

    The number signs stand for your device. Here’s a list:

    1. 2g iPhone - m68ap
    2. 3g iPhone - n82ap
    3. iPod Touch - n45ap
  13. Follow the on-screen instructions to guide your phone into DFU mode with confirmation. If you make a mistake, it will tell you and you can ALWAYS start over, so relax.
  14. When you get it right, it will run a little hack on your iPhod to get it to accept custom firmware, you can then boot up iTunes.
  15. Shift-click the restore button, navigate to your custom firmware, and restore it. Things should go smoothly, no errors, etc.

At this point you should have a nice clean jailbroken copy of firmware 2.0 - if not, you’ve done something wrong, or encountered a problem I didn’t. Feel free to comment for help, and I’ll do what I can to assist you. Good luck!

Popularity: 21% [?]


More Senator Madness Posted August 1st, 2008 by EyesOfARaven
Categories: politics

137 views

Click to view the post by itself

I’m not sure what it is about the Senate and completely messed up older members..

Anyway, we’ve yet another senator losing his mind, check it out:

He doesn’t see the “connection between corn and food”? Corn is food, sir. That’s the connection.

This man manages to point out a big corruption in the Senate:

Apparently the Senate continually compromise with one another. The only thing this compromises is the purpose of the Senate, varying viewpoints that vote directly on the issues in order to maintain balance. If everyone’s making secret arrangements this gets borked. This isn’t survivor, folks, it’s the government.

Between retards and quiet bystanders we’re kinda screwed.

Popularity: 4% [?]


Pen Tool Tutorial Posted July 31st, 2008 by EyesOfARaven
Categories: illustrator, internet, mac, photoshop, photoshop tutorial, windows

146 views

Click to view the post by itself

I never got around to learning the pen tool, and it came back to bite me in the ass now that I want to learn Illustrator. I searched around for a good tutorial, and after lots of really shoddy ones came up with this:

This tutorial covers many of the points I have been struggling to overcome while messing with the pen tool myself, and could be of great assistance to anyone else out there trying to learn it.

Enjoy.

Popularity: 7% [?]